Documentation / User guides
Run your first Blueprint edit
Start with a small Blueprint edit to confirm that setup, graph editing, and compilation work.
Run a small edit
Start with a small change so you can confirm that sign-in, the API key, graph editing, and compilation all work.
- 1.
Open a Blueprint in Unreal Editor.
- 2.
Ask for a small, verifiable change, such as adding a Print String after Begin Play.
- 3.
Wait for Kismet to write the graph.
- 4.
Let Kismet compile the Blueprint.
- 5.
Review the result in the graph before asking for a larger change.
Example prompt
Add a Print String after Begin Play that prints "Kismet is running", then compile the Blueprint.