Documentation / User guides

Run your first Blueprint edit

Start with a small Blueprint edit to confirm that setup, graph editing, and compilation work.

Run a small edit

Start with a small change so you can confirm that sign-in, the API key, graph editing, and compilation all work.

  1. 1.

    Open a Blueprint in Unreal Editor.

  2. 2.

    Ask for a small, verifiable change, such as adding a Print String after Begin Play.

  3. 3.

    Wait for Kismet to write the graph.

  4. 4.

    Let Kismet compile the Blueprint.

  5. 5.

    Review the result in the graph before asking for a larger change.

Example prompt

Add a Print String after Begin Play that prints "Kismet is running", then compile the Blueprint.