Documentation
Kismet user guides
Start here if you are installing Kismet or using the Unreal Editor plugin for the first time. The core workflow is split into short guides that can be read in order.
Guides
Start here
Install the plugin and connect the editor.
Installation
Install Kismet for Unreal Engine. Run a single command to install it engine-wide, or download the build for your operating system and engine version and install it manually.
Sign in from Unreal Editor
Link the Unreal Editor plugin to your Kismet account from inside the editor.
Add Anthropic API key
Save the Anthropic API key that Kismet uses when running the Blueprint editing agent.
Use Kismet
Run the agent on new or existing Blueprint graphs, and tailor it to your project.
Run your first Blueprint edit
Start with a small Blueprint edit to confirm that setup, graph editing, and compilation work.
Edit an existing Blueprint graph
Ask Kismet to inspect an existing Blueprint graph and make a targeted edit.
Customize the agent
Give the agent standing instructions for your project — naming conventions, base classes, folders to avoid — with an AGENTS.md file, and import the rules you already wrote for other AI tools.
Codex models setup
Run the Codex models in Kismet through a local Codex Proxy backed by your ChatGPT subscription. The Codex group routes there automatically — no environment variables, no metered OpenAI key.
Maintain
Fix common problems and keep the plugin current.